GUI editor should refractor object behavior rules
Posted: Wed Feb 08, 2012 10:45 am
In the editor, if you change the name of an object that has behavior settings, it removes the behavior instead of refactoring to the new name.
For example,
Create a a label and name it checkSettings and set the label to a variable $TEST$
Make a few object behavior changes (if checkSettings.Caption=X... etc. etc.)
Now change the name of checkSettings to checkSomething, the checkSettings object behavior listings are removed.
Chris
For example,
Create a a label and name it checkSettings and set the label to a variable $TEST$
Make a few object behavior changes (if checkSettings.Caption=X... etc. etc.)
Now change the name of checkSettings to checkSomething, the checkSettings object behavior listings are removed.
Chris